Blog Archives

Dead Island:Riptide CGI Trailer released, will it be as good as the first game?

Dead Island: Riptide CGI trailer was released, and after watching the couple obliterate themselves in a huge explosion created by propane and a lighter. This video definitely chilled me more than the announcement trailer for the original Dead Island video game. Basically you have to see it for yourselves to get the full feeling that most of us are feeling.


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Product Review: Elgato Game Capture HD PlayStation 3/Xbox 360 Recorder


Thats right fans I just purchased the Elgato Game Capture HD Device. So do you know what that means..More videos, more content more reviews, Just more everything!
I am super excited about this because now I can finally launch the dK Games Youtube channel, and have way more to the video game world. I will Write the review once it gets here, and I will edit this post. I just wanted to share with all of the fans whats to come. Not only will I have PC Games on the Channel but I will also Cover Xbox 360, and if things go well PS3 games will be next.


Now according to this device I will be able to record my videos in full 1080p! That means as long as I encode them right it will be full 1080 for Youtube, that is huge considering most channels don’t have 1080, they record in 720 and render in 1080p. So stay tuned fans I can not wait, It should arive some time tomorrow and my firsrt video should be up shortly after


For more information on this stay tuned to dK Games for more as it unfolds!

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G4 turns to GQ?

The  network, which was  designed as a 24-hour video game  tv station, has moved away from its original programming over time. Now, reports have surfaced that G4 may receive a network makeover and the possibility of the network changing the name.

Reports say that NBC Universal, which owns G4, is planning to rebrand the network, focusing on a more stylish format aimed at the “modern male.” Variety says the format could be similar to the men’s fashion and culture magazine GQ.

Since its launch, G4 has rolled out countless amounts of product reviews, Game announcements,  though a few shows like its long-running video game program Attack of the Show! and American Ninja Warrior have been successful. Recently, popular X-Play host Adam Sessler (and the G4 personality with the strongest ties to the game industry) parted ways with the network. It’s not known if that parting has anything to do with the network’s rebranding.

The network appointed a new general manager early in 2012, former NBC marketing executive Adam Stotsky.

So what happens to the awesome Content, and the excellent X-Play?

Source: Variety


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Paragon Studios Joins the Circle of life


Well this is sad news to always hear, yet another game developer shutting down another online only game. This is always hard to hear, almost like a death in the video game family. Now if those developers would have made it a free to play game with optional subscription game, and would have kept up to date with the times it may have stood a chance. But lets all take a moment of silence for this City of Heroes….

Ok moments over, Now on the serious side 80 Employees have been laid off due to this game concluding. So what will NCsoft  have in store for their next project? I only ask this because of the reason they gave for ending this project,

Both NCsoft and Paragon Studios are incredibly proud of the success of City of Heroes, but unfortunately, the continued support of the franchise no longer fits within our long term goals for the company.” And would follow up with this statement “All employees at Paragon Studios are affected by this decision, including the management team.” Which tells us they have something else going on behind the curtain and needed to allocate the funds to this new project.

Now Paragon Studios community manager Andy Belford announced this in a Blog post titled “Farewell, from all of us at Paragon Studios

For more information on this stay tuned to dK Games for more as it unfolds!


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Final Fantasy XIV(Coverage)

So for all you avid Final Fantasy fans, I found this in my twitter feed and decided to share this with all of my fans. So how many of you still play Final Fantasy even after X-2? I don’t ever like to say that a game is completely busted, but in my honest opinion X-2 could have been their downfall. But off of that subject, I saw the trailer for this new FF online game, and almost spit fire watching the party system Pwn the Mobs. So in this article I will share with you the trailer, screenshots, and an overview of this game.


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Directors Cut Trailer:

Stay tuned into dK Games for more as it unfolds. Until then read up on these related articles

Final Fantasy XIV Races

Fable: The Journey(Coverage)

Walking Dead Game(coverage)

Elder Scrolls Online(Coverage)

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State of Decay: Q&A – Customization

Q: AbsolutePhenom: Can we play through the game as one character without having to play as other characters? (Assuming we don’t die.)

A: Essentially, yes. There are moments early on where we have you try a second character so you can choose who you prefer as your starting character, but outside of that you’re not actually obligated to switch characters.

Overall, you’ll probably find the game easier if you do use multiple characters. Otherwise, you need to play very efficiently with an eye on your stamina and a focus on choices that boost your stamina overall (good food supply, medical care, a comfortable place to sleep, etc.) or on tools that don’t rely on stamina (cars, guns, explosives, etc.)

If you didn’t do those things, you would want to stop playing for a while when your character became exhausted. Nothing actually forces you to rest or switch off when you’re too tired to sprint, but you’d be at serious risk of death. It would be a very hardcore way to play.

Q: Multiple people: If I play Class 3 cautiously, do my characters have to die? Or does the game assume that you must regularly acquire new characters and shuffle between them?

A: Generally speaking, you will be able to play cautiously and avoid dying. But there’s a difference between what is possible and what is likely for most players. One of our goals, as we’ve balanced the game has been to make deaths always feel like they were deserved. You know you screwed up, and you know you could have done something differently.

Even so, I wasn’t kidding about nearly guaranteeing that you were going to die. I’d be shocked if the vast majority of people didn’t at least lose a character or two while learning the ropes, and I think a lot of players will lose more than that. Not constantly, not every time you play, but when it’s been a while, when you’ve gotten comfortable enough that overconfidence sneaks in. That’s when you’ll decide two bullets, a cracked two-by-four, and a molotov cocktail are going to be enough to clear out a completely infested building.

Q: Bx79: In the design, how many survivors makes the ideal group?

A. That’s really up to your play style. The story doesn’t really force you to rescue anyone in particular, so who you rescue is up to you. It’s a strategic (and moral) choice.

Having more people means having a more diverse set of skills and abilities and means your home is better able to fend off zombie attacks. On the other hand, more people means more mouths to feed and a higher burn rate for ammo and medicine. Recently, I’ve run with as few as three and as many as twelve, but we’re continuing to tune the experience, and these numbers are still very much subject to change.

Q: M: Will survivors (when you are not playing them) be able to decide for themselves to sacrifice themselves for the greater good?

A: That can happen. Your survivors, when not being played directly by you, have their own minds and motivations. When they are in extreme danger, they will make the best choice available. This may mean running away. It may mean going out in a blaze of glory if they think they’re going to die. If you want to keep them alive, you need to defend, protect, or fight alongside them.

Please note that while you are offline, your survivors will not die.

Q: Ryan A: Speaking of greater good, if you were to save someone slow and a bit lame would we possibly be able to shoot him in the leg and use him as bait for zombies if we’re caught in a tight spot?

A: Interesting idea, but no. You could sprint away and ditch him though, or you could throw a noisemaker like a firecracker or alarm clock his way and then crawl into a bush and hide while the zombie hordes are drawn to his location. (Note to self: Do not join Ryan’s survivor cell.)

Q: DarkForceLegend: What happens if you pick a survivor that meets your play style, but the survivor has a bad attitude, or a trait the other survivors don’t like? Does (s)he radiate that same bad aura when you play them?

A: To a certain extent you’ll have conquered some of the psychological issues in order to play as the character. So the bad attitude will primarily be an obstacle to earning trust and building a friendship. Once you’ve got that survivor, you won’t tend to be excluded from content because of their personality, but having characters with traits like “Selfish Asshole” (actual in-game trait) does affect community morale and how eager others will be to share with you.

Q: DarkForceLegend: In regards to my community of survivors…Can I eventually set my community up to run on its own with little to no input from me, or do I have to babysit everyone? Will they eat if there is food and there hungry, will they defend themselves if a zombie trespasses, will they perform their job without me telling them to do so?

A: Even from the start, the community will attempt to manage itself when you aren’t intervening. There are limits to what they’ll do on their own (they won’t tear up a garden you planted or convert the last available space in the yard to a library, for example), but eating food and killing zombies are basic survival actions. They’ll handle that on their own.

Q: Multiple people: Will there be gear and clothes we can use to customize the appearances of our survivors? Will backpacks and guns display?

A: Backpacks do show and you can swap out your backpack (for reasons of aesthetics, weight, noise, or capacity). Unfortunately, stowed weapons do not show and you cannot change outfits. This was really just a matter of development focus. We think those are cool things and changing outfits is absolutely essential for Class4, but we were not willing to push back the overall schedule for this. Ultimately, working on the core mechanics took precedence.

Q: Multiple people: Do all skills start from zero, and characters can only strengthen skills they’re born with? Or can anyone eventually learn every skill?

A: Character progression (and community progression) is worth a whole article on its own. Characters are specialized to some degree; for example, most characters can never learn some of the special things physically strong characters can (e.g., additional combat techniques with a sledgehammer), but the majority of skills and bonuses can apply to anyone.

Q: Multiple people: If time passes when I’m offline, how can I make sure I still have a community/a base when I get back from vacation/deployment/boot camp/overseas work assignment/divorce/birth of a new child? I’m concerned that I won’t have much fun because my base will be overrun (or vanish) when I can’t play for days at a time.

A: We would suck at our jobs if that was the case. Seriously. Only playing once a week is pretty normal for some people. Taking a break for a month is something that happens sometimes, too. We are balancing the game with that in mind. (You may have heard rumors of the crazy hours that game developers work. Sad as it is, that means I don’t have time to play games every day. So think of it this way: I’m not going to screw myself.)

We probably want to write a full article about how the world simulation works, but I can tell you some fundamental features of the system: The fact the world continues while you are logged out isn’t implemented as time pressure to force you to log in every day whether you have time or not. In practice, there’s no reason that being logged out for a week has to be all that different than being logged out for a day. These are balance factors we can tune.

The core point is that whenever you are away for a while, the state of the world will evolve based on how you left things. If things are basically in good shape, you will come back to find your survivors rested and some resources stockpiled (garden advanced, etc.). Invariably, the threat will ramp up a little too, with things like increased zombie activity in areas where survivors have been active, and maybe some new challenge like a disease outbreak, but these are meant to set the stage for how you play, not substitute for you having played.

And just to be clear: your home will NEVER be destroyed while you are not playing. No matter what shape you leave it in. What kind of game designer would have a moment like that happen when you can’t be traumatized by it in person? (Well, hopefully one who had some slick storytelling in mind. For this kind of game though, we want you to see and experience the trauma firsthand whenever possible.)

Q: It would be nice if there was a “normal” mode and an “easy” mode. This way the normal mode players can have their worlds continue even when they aren’t playing and the easy mode players can have the world stop when they log out.

A: A big thing to keep in mind is that the events that happen while you are logged out aren’t all negative. If the world simply froze, your characters would never rest or fully heal up. The game is really designed to be a balance between these two elements, set up the world state with your actions and then reap the benefits (or detriments) the when you return.

Part of what shaped our thinking is that Class3 is a precursor to an online world game. The world won’t stop for you in Class4, so we have to make sure all of these mechanics are fun and well-balanced in Class3.

Stay tuned into dK Games for more as it unfolds, until then check out these related articles
About State of Decay(coverage)

State of Decay — Garden Building

Vehicle Q&A

Vehicular Zombicide

World of Class3

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WWE 13


About this Game

Step into the ring of the ’13 edition of the WWE video game. WWE ’13 transforms gameplay through the introduction of WWE Live, completely changing the way players embrace the video game’s audio and presentation elements. Predator Technology returns to further to further implement critical gameplay improvements while fan favorites in WWE Universe Mode and the franchise’s renowned Creation Suite are poised to offer the utmost in player freedom. Furthermore, WWE ’13 introduces a groundbreaking, single-player campaign based on the highly influential Attitude-Era. Complete with a robot ruster-the largest to date in the franchise–along with a lot more features, WWE ’13 is ready to live a revolution of its own.

Release Date: October 30, 2012
RP-T+ for Rating Pending, Targeting a Rating of Teen or Above:
Genre: Wrestling




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