Maybe you didn’t hear me the first time but, Guild Wars 2 has been released for Mac.
According to this post on the official website, the Mac version is now available. The best part, however, is that the people who previously purchased the game can now play it on Mac. There will be no differences in servers, so PC users beware. The Mac version is still in beta, so the overall experience will be better once the final version is released.
To access the beta, you need to have an active Guild Wars 2 account. Log in to account.guildwars2.com and click download client to get started. The beta hardware specifications can be found on their website.
Finally, ArenaNet has worked closely with TransGaming, using the latter’s Cider technology. The technology allows future updates to be shared across both platforms.
According to Capcom senior VP Christian Svensson, though, taking a more deliberate approach will help them avoid some of the missteps that can come from a poor port.”The process did not begin until after the console versions were complete, submitted, approved by console 1st parties to use that final codebase as the starting point,” Svensson said on the Capcom Unity forums (via The Escapist). He says the team is appropriately small for the project size, and it will still be “some time” before the company provides details on release dates and PC specs.
“Projects like this you guys seem to think are ‘trivial’ but they are not,” he said. “When they get treated as trivial, you end up with Resident Evil 4 PC… which I don’t think too many true fans were pleased with.” Resident Evil 4 was criticized for poor graphics and lack of mouse support—
According to an interview with Dark Souls Game Director Hidetaka Miyazaki over at Metro he may be thinking of adding another difficulty level into the Prepare to die edition of Dark Souls, or He could make the game 10 times Harder by adding a Master Difficulty. In his interview he stated
“It was really a huge surprise for me and I did not expect the success at all. You could imagine how unpredictable it was for me as I still cannot exactly describe it just saying huge surprise here.”
To back-up my thoughts on this article Game Director Hidetaka Miyazaki said “I want my games to be described as satisfying rather than difficult. As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty.
Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games.”
So only Miyazaki and the furture will tell what his intentions are for Dark Souls, which originally launched on Xbox 360 and PlayStation 3 in October 2011. A PC version, the Prepare to Die Edition, launched on August 24th.
For more information on this stay tuned to dK Games for more as it unfolds!
With the announcement of Battlefield 3: Armored Kill launch trailer just a short time ago, we dont have very much information on this DLC just yet. We do have this Announcement trailer to share and this awesome HD Screenshot of Carnage! Now the question is Will Armored Kill be worth the 20 dollars to splurge on this additional content?
<iframe width=”640″ height=”360″ src=”http://www.youtube.com/embed/qDJdE88OX-0?list=UUvNBXWGykQrWb7kPAn5eLUQ&hl=en_US” frameborder=”0″ allowfullscreen>
For more information stay tuned into dK Games as it unfolds!
With Skyrim’s latest game add-on, players can build their own home from the ground up. Beginning with a small, one room cabin in The Pale, Falkreath, or Hjaalmarch, players can eventually build a fully functioning home with more features than you could expect. In many ways, this house-building process is analogous to the evolution of Hearthfire’s development.
Wisnewski, an environmental artist for Skyrim, was inspired to expand upon the game’s housing options in large part because of his enthusiasm for Skyrim’s crafting systems. “It started as a small idea to expand on the crafting element of the game because alchemy, smithing and enchanting were things I was interested in when we were playtesting the game,” said Wisnewski.
Meanwhile Nesmith, a fan of the popular game Minecraft, wanted players to have more ways to create content in the game. “Being a fan of [Minecraft], I asked, ‘Why can’t I build things in our game?” I know by hearing this our readers are smiling and saying yeahhh! I know we have asked this question since the creation kit came out for PC. So seeing the fact that Bethesda is thinking like their fans is a huge breath of fresh air, and this will help Bethesda become even greater than what they are now.
In the new year, Kuhlmann and Wisnewski continued to flesh out ways players could trick out the houses they were building: a greenhouse for growing new alchemy ingredients, mannequin displays to show off weapons and armor, and even the ability to add multiple porches to the home. This will add the maximum amount of immersion to the already vast World of Skyrim. Also keep in mind that Home building should be exciting to have our own homes in the Game. It is kind of like mixing Minecraft, The Sims, and Skyrim all in one Game.
“We even were able to add a wine cellar!” Wisnewski stated with excitement. “Anything you can think of that you’d want to have in a Skyrim house is here.”
Like Wisnewski, Kuhlmann enthusiastically speaks about some of the content’s features. “I love the room with all the trophies that Robert made. He went a little nuts on that. The greenhouse is also cool, since you can grow plants inside your house, and little critters start to appear,” continued Kuhlmann, “You can also get a bard. You can hire him and have him sing songs in your house. That is, until you get tired of him and then you can fire him.”
With the introduction to the adoption system, this could carry over into the next chapter of Elder Scrolls, Could the Next Hero be the child of the Dovakihn? Speaking only for myself in this statement, I just realized how essential having an in-game spouse is, imagine having a steward and a home full of kids to take care of things while you go out and hunt and dragons, which is made way easier if you choose to side with the blades.
“The idea of adoption came to me after the Dark Brotherhood questline was presented,” Cornett recalled. “After first seeing the [Innocence Lost] questline, I asked, ‘what happens to the kids? What happens to the orphanage after the quest is completed?'” Hearthfire provides the opportunity to answer these questions, as the concept of adoption seemed a natural fit with the idea of creating a household. “Build your own house lets you make a house and adoption lets you make it a home,” explained Cornett.
The evolution of both house building and adoption through time has made Hearthfire a project the team is proud of. “The scope of Hearthfire blows me away. It’s one thing to say you’re going to add these things, and it’s another to see a small team build something that’s so complex and rigorous and have all those pieces, ” concluded Nesmith.
Stay tuned for more as it unfolds!
From the bethesda Forums:
Earlier in the month, we provided an update on Dawnguard’s status for PS3.
It’s been a few weeks, and we wanted to make sure everyone knows where we’re at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you’re talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone. The PS3 is a powerful system, and we’re working hard to deliver the content you guys want. Dawnguard is obviously not the only DLC we’ve been working on either, so the issues of adding content get even more complicated. This is not a problem we’re positive we can solve, but we are working together with Sony to try to bring you this content.
We wish we had a more definitive answer right now. We understand the frustration when the same content is not available on all platforms. When we have an update, we will certainly let you know. We deeply appreciate all the time and support you have given us, and we’ll keep doing our best to return that.
i feel for all you PS3 users, But at least they havnt gone dark about the DLC issue like other companies have done in the past. They are releasing updates every chance they get, and most fans will hang in there and continue to play their PC’s. However I would think that they would release both DLC packs together for the inconvenience.
Stay tuned for more as it unfolds,
Follow us on Facebook or Twitter for the latest news or you can subscribe to our RSS feed oremail alerts.
Via: Bethesda Forums
Skyrim Hearthfire Release Info
. After the release of the game, four brand new add-on campaigns for Borderlands 2 are coming your way, featuring new areas to explore, new adventures to undertake, new enemies to overcome and more. Priced individually at 800 Microsoft Points for Xbox 360 and $9.99 on PC and PlayStation 3, these four campaign add-ons are scheduled to hit by June 2013 with more details to come in the future.
Soon we’ll be offering a “Season Pass” bundle that includes all four campaign add-on packs for 2400 Microsoft Points on Xbox 360 and $29.99 on PC and PlayStation Network — a savings of 25% over buying each campaign add-on individually. The Borderlands 2 Season Pass will be available through Steam, PlayStation Network and Xbox Live and will also be available at GameStop.
Zenimax Online hasn’t ruled out releasing The Elder Scrolls Online on consoles according to the studio’s head. Elder Scrolls Online Twitter stated:We are currently developing#ESO for PC and Mac. That said, anything could happen down the line.
In an interview with GamesIndustry, Matt Firor explained that uncertainty over the next generation is the main thing that’s holding the company back.
“There are a lot of rumors swirling around the next-gen coming back together with PCs,” he said. “It seems like things are going back to a more standard platform. That being said, we haven’t thought about it heavily right now. The worst thing you can do is worry about new platforms while in development.
“We want to do what we’re doing right now and then look around for further opportunities. Certainly we’re open to new opportunities, and we’re going to be looking into new territories beyond North America and Europe.”
Online game development is all about doing whatever you want, pushing limitations, and it’s just easier to do on an open platform. Someday, it may all change.
Firor explained that he doesn’t know if any potential console version of the game would be connected with the PC version, as is the case with Final Fantasy XI, as it would depend on the technology. Despite this, he shared his feeling that we may be seeing more MMOs on consoles in the near future.
He claimed, “It’s the classic desk vs. couch argument, but it is blurring over time. The current-gen and previous-gen MMOs were all about using the keyboard and mouse, and sure, everyone used things like Ventrilo and other voice chat services, but that only works in a small group. A lot of that has been thanks to design problems that people haven’t focused on a lot, such as typing and controlling at the same time.
“The 360, when announced was a pretty ridiculously cool device, but it is not so good anymore compared to PCs and even when it was announced PCs were still better than it. The technology was a little limiting for the size and scope of the world you could have. It mostly comes down to PCs being wide open. Online game development is all about doing whatever you want, pushing limitations, and it’s just easier to do on an open platform. Someday, it may all change.”
With so much still up in the air, it’s no surprise that Firor refused to be drawn on the potential business model for the game, simply saying it would be revealed “later”. There’s been speculation both ways in recent months, with some arguing that Guild Wars 2‘s imminent release means the title can’t risk charging a fee, while others argue that asdevelopment began in 2007 when most MMOs had recurring costs, it’s likely the game was designed with that model in mind.
But despite the crowded MMO marketplace, Firor explained the team isn’t worried. He refuted the suggestion that Blizzard dominates the fantasy genre with World of Warcraft, arguing, “All fears have been erased after the success of Skyrim. It just shows that the IP, fantasy or not, is giant and very popular. It resonates with a lot of people in a lot of different parts of the world. It is perfect for an MMO, so I am not worried about that at all.”
The Elder Scrolls Online is due out in 2013.
I know I am looking foward to seeing this great Game release, but it would be the greatest feat if they brought it to console and connected PC and Console Gameplay.
Stay tuned in for more as it unfolds
Also check out related articles
The end is here. Life as you knew it has gone to hell after the mother of all zombie outbreaks. Now you and the few scattered survivors must band together to survive and rebuild in a 3rd-person action game set in a dynamic open world. You choose where to make your stand, designing and fortifying your home base, performing daring raids for food and ammunition, and rescuing other playable survivors with unique talents. The open, sandbox world develops in real-time, shaped by your actions, dynamically generating content based on your choices and the ever-increasing zombie threat.
State of Decay is our ambitious zombie-survival open world game currently under development at Undead Labs for release on Xbox 360 / Xbox LIVE Arcade and PC.
We’ve all sat around with friends, debating the best ways to survive the zombie apocalypse. Well, the time for speculation is over; State of Decay will let you put your personal survival plan to the test.
Here’s what you can expect to see in State of Decay:
What if society came screeching to a halt? What if all our rules and laws no longer mattered?State of Decay brings these questions to life in a very real way. It’s not just about combat; it’s about doing what you must do to stay alive. Food, water, shelter, and ammo — you’ll need them all. Taking you beyond the initial panic, and beyond the first weeks of the crisis, State of Decay is the embodiment of the “What if?” zombie apocalypse scenario.
Move through the world like a zombie-slaying badass. Dive through windows, jump on cars, and take it to the living dead with baseball bats. Hop in a truck and mow down some undead pedestrians. Break into the local police station and clear out their arsenal or walk into the local grocery store to stock up on your favorite junk food. The world is your oyster…a shiny oyster that happens to be filled with zombies.
An Evolving World
State of Decay is an open sandbox world that develops in real-time, dynamically generating content based on your actions, the choices you make, and the ever-increasing zombie threat. Decide where you’d like to set up a fortified safe haven for you and other survivors you’ve rescued, then form raiding parties to gather resources and create supply chains. Use the materials you’ve gathered to develop your community as you see fit, but be careful — resources will deplete as you pillage areas, and zombies are attracted to noise and activity. Take up the offensive by assaulting hordes before they reach your settlement, or focus on improving your defenses against the massed zombie attacks. Every choice and every action matter in this fully simulated, evolving world.