Aggravation over Skyrim PS3 DLC release eats at gamers. Dawnguard for PS3, is still a hopeful dream as well as Hearthfire, these are both available for Xbox 360. Recent tweets given by one of the people from Bethesda may shine light to what seemed like a lost cause.
There has been earlierrants on Twitter to Bethesda as they continue damage control over the lack of DLC availability for the Playstation 3. As reported by Product Reviews website, Pete Hines, the Vice President of PR and Marketing at Bethesda sent out a recent tweet response to a Twitter member, which claims that a PS3 version of the DLC is still being worked on. Pete Hines tweeted:
“@NazDaBaz_MTW not cancelled, still working on it. The process of “trying things” just isn’t a quick one.”
With reading this statement, the only thing we can hope for is that PS3 owners get to experience the full effects of Skyrim soon.
With Skyrim’s latest game add-on, players can build their own home from the ground up. Beginning with a small, one room cabin in The Pale, Falkreath, or Hjaalmarch, players can eventually build a fully functioning home with more features than you could expect. In many ways, this house-building process is analogous to the evolution of Hearthfire’s development.
Wisnewski, an environmental artist for Skyrim, was inspired to expand upon the game’s housing options in large part because of his enthusiasm for Skyrim’s crafting systems. “It started as a small idea to expand on the crafting element of the game because alchemy, smithing and enchanting were things I was interested in when we were playtesting the game,” said Wisnewski.
Meanwhile Nesmith, a fan of the popular game Minecraft, wanted players to have more ways to create content in the game. “Being a fan of [Minecraft], I asked, ‘Why can’t I build things in our game?” I know by hearing this our readers are smiling and saying yeahhh! I know we have asked this question since the creation kit came out for PC. So seeing the fact that Bethesda is thinking like their fans is a huge breath of fresh air, and this will help Bethesda become even greater than what they are now.
In the new year, Kuhlmann and Wisnewski continued to flesh out ways players could trick out the houses they were building: a greenhouse for growing new alchemy ingredients, mannequin displays to show off weapons and armor, and even the ability to add multiple porches to the home. This will add the maximum amount of immersion to the already vast World of Skyrim. Also keep in mind that Home building should be exciting to have our own homes in the Game. It is kind of like mixing Minecraft, The Sims, and Skyrim all in one Game.
“We even were able to add a wine cellar!” Wisnewski stated with excitement. “Anything you can think of that you’d want to have in a Skyrim house is here.”
Like Wisnewski, Kuhlmann enthusiastically speaks about some of the content’s features. “I love the room with all the trophies that Robert made. He went a little nuts on that. The greenhouse is also cool, since you can grow plants inside your house, and little critters start to appear,” continued Kuhlmann, “You can also get a bard. You can hire him and have him sing songs in your house. That is, until you get tired of him and then you can fire him.”
With the introduction to the adoption system, this could carry over into the next chapter of Elder Scrolls, Could the Next Hero be the child of the Dovakihn? Speaking only for myself in this statement, I just realized how essential having an in-game spouse is, imagine having a steward and a home full of kids to take care of things while you go out and hunt and dragons, which is made way easier if you choose to side with the blades.
“The idea of adoption came to me after the Dark Brotherhood questline was presented,” Cornett recalled. “After first seeing the [Innocence Lost] questline, I asked, ‘what happens to the kids? What happens to the orphanage after the quest is completed?'” Hearthfire provides the opportunity to answer these questions, as the concept of adoption seemed a natural fit with the idea of creating a household. “Build your own house lets you make a house and adoption lets you make it a home,” explained Cornett.
The evolution of both house building and adoption through time has made Hearthfire a project the team is proud of. “The scope of Hearthfire blows me away. It’s one thing to say you’re going to add these things, and it’s another to see a small team build something that’s so complex and rigorous and have all those pieces, ” concluded Nesmith.
Stay tuned for more as it unfolds!